{ "mappings": [ { "pattern": "^Assets/StrayFog/Editor/CopyToX/CopyToHF/(AssetBundle|SpriteAtlas)/", "document": "modules/frameworks/资源管理/README.md", "verification": "执行 CopyToX,检查 HF 生成差异,构建 GameHF,并验证 Unity Console。" }, { "pattern": "^Assets/StrayFog/Core/SFSubPackageV2\\.cs$|^Assets/StrayFog/Editor/Tools/AssestBundle/", "document": "modules/frameworks/资源管理/README.md", "verification": "构建 StrayFogCore 或 SFEditor,并验证 V2 清单、MD5、状态和目标平台下载。" }, { "pattern": "^Assets/Game/GameHFScripte/GameFunction/HFDownLoadSubPackage/|^Assets/Game/GameMono/Scripts/GameDllManager\\.cs$", "document": "modules/frameworks/资源管理/使用指南.md", "verification": "构建 GameHF 或 SFMono,验证 Bootstrap 门禁、差异回调和普通资源更新。" }, { "pattern": "^Assets/StrayFog/Editor/CopyToX/CopyToHF/UIWindowMgr/|^Assets/Game/GameHFScripte/GameFunction/UIWindows/|^Assets/Game/GameMono/Scripts/UIMono/", "document": "modules/frameworks/UI窗口系统/README.md", "verification": "构建 GameHF/SFMono,刷新 Unity,检查 Prefab 层级、列表回收和实际显示。" }, { "pattern": "^Assets/Editor/Command/|^Tools/CodexUnityMcp/", "document": "modules/frameworks/编辑器工具/MCP工具/README.md", "verification": "检查 Unity Editor 编译、unity_health、目标命令和 Console 日志。" }, { "pattern": "^Assets/Game/GameHFResource/.+\\.prefab$", "document": "modules/frameworks/UI窗口系统/界面拼接.md", "verification": "刷新 Unity,检查 RectTransform、组件状态、资源引用和运行时视觉结果。" }, { "pattern": "^Assets/StrayFog/Core/", "document": "modules/frameworks/通用框架/README.md", "verification": "构建 StrayFogCore,并检查 Unity Console。" }, { "pattern": "^Assets/StrayFog/Editor/", "document": "modules/frameworks/编辑器工具/README.md", "verification": "构建 SFEditor 或触发 Unity 编译,并验证对应菜单或生成器。" }, { "pattern": "^Assets/Game/GameGeneralScripte/", "document": "modules/frameworks/通用框架/README.md", "verification": "构建 GameGeneral;生成目录变化时确认 CopyToGeneral 源码同步。" }, { "pattern": "^Assets/Game/GameHFScripte/", "document": "modules/模块索引.md", "verification": "构建 GameHF,并检查 Unity Console。" }, { "pattern": "^Assets/Game/GameMono/", "document": "modules/模块索引.md", "verification": "构建 SFMono,并检查 Unity Console。" } ] }