148 lines
4.6 KiB
Markdown
148 lines
4.6 KiB
Markdown
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# 地图/关卡进度
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## 分类
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- 项目功能
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## 目的
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记录地图、关卡、波次、进度奖励和关卡状态。
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## 已知线索
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- 地图逻辑:`Assets/Game/GameHFScripte/GameFunction/Logic/MapManager/`
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- 关卡资源:`Assets/Game/GameHFResource/CN/Map/Level.prefab`
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- 配置线索:`XLSX_SRC/CN/Wave.xlsx`
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- 网络线索:`UserRolePeripheryProgressReward*`
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## 已确认内容
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地图加载:
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```text
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HFMapManager.CreateMap(levelid, finish)
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-> ClearMap()
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-> HFFunCatalogue.Asset.LoadAsset(1501)
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-> GetOrAddComponent<HFM_DLevelSetting>()
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-> OnSetFinishLoad()
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```
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当前 `CreateMap` 传入了 `levelid`,但实际读取关卡配置的代码被注释:
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```text
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// MapInfo = HFFunCatalogue.NDB.ds_Level83D033B2TableData.ReadTableByPK(levelid);
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```
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地图配置数据:
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- `stMapInfo` 使用 `MemoryPack`,包含障碍物/实体位置列表 `ObstaclesPos`。
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- `stMapEntityInfo` 包含 `Postion`、`EntityId`、`CellIndexs`。
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- `HF_MapEditor` 可以保存/读取地图配置文件到 `Assets/Game/GameHFResource/CN/MapInfoData/<Configuration>.txt`,但实体加载/放置代码大多处于注释状态。
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- `HFM_MapSetting` 记录地图出生点、终点、Hero 引用。
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- `HF_WaveInfo` 记录波次中的起止时间、怪物 id、数量和 Boss 卡显示等。
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关卡/波次协议:
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- `GetLevelInfo = 3004`
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- `GetLevelWaveReward = 3005`
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- `BattleLevelEnter = 3000`
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- `BattleLevelExit = 3001`
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- `BattleLevelWin = 3002`
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- `BattleLevelFail = 3003`
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字段线索:
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```text
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GetLevelInfoS2C
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-> Levels
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GetLevelWaveRewardC2S
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-> Id
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-> Wave
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GetLevelWaveRewardS2C
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-> Level
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-> Item
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BattleLevelEnterC2S
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-> Id
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BattleLevelWinC2S
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-> Id
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-> ChestType
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-> KillMons
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-> MaxWave
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BattleLevelFailC2S
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-> Id
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-> MaxWave
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-> KillMons
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```
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外围进度奖励协议:
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- `GetUserRolePeripheryProgressReward1Data = 5000`
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- `UserRolePeripheryClaimedProgressReward1Reward = 5001`
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- `SetUserRolePeripheryLevelWaveProgress = 5901`,当前主要在 GM 调试入口看到。
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字段线索:
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```text
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UserRolePeripheryDataProgressReward1
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-> LevelId
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-> MaxWave
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-> State
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-> ClaimedWave
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GetUserRolePeripheryProgressReward1DataS2C
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-> ProgressReward1 : repeated UserRolePeripheryDataProgressReward1
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UserRolePeripheryClaimedProgressReward1RewardC2S
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-> LevelId
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UserRolePeripheryClaimedProgressReward1RewardS2C
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-> Rewards : Map<int, int>
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```
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当前接入状态:
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- PVE 战斗内波次由 `HFWaveManager` 读取 `Wave.xlsx`,属于战斗流程。
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- 地图/关卡进度协议已生成,但业务 UI 和普通发送链路未确认。
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- `GMWindow_GM.cs` 中有外围进度设置和领取奖励调试入口。
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- 地图编辑器、关卡配置、地图实体摆放等代码保留较多注释,当前更像半接入/调试状态。
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## 梳理任务
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- [x] 梳理地图/关卡数据结构。
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- [ ] 梳理关卡解锁、当前关卡、已通关状态。
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- [x] 梳理波次和关卡配置的关系。
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- [x] 梳理进度奖励领取条件和网络消息。
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- [ ] 梳理地图进度如何驱动主界面或 PVE 入口。
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## 待确认
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- 地图是否有章节/大关/小关层级;`ChapterWindow` 有注释入口,但当前未确认实装。
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- `Level` 相关配置表是否为旧表残留或当前未登记源表。
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- 关卡进度是否全部由服务器维护。
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- `GetLevelWaveReward` 与外围进度奖励 `ProgressReward1` 的产品边界。
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- 地图进度如何驱动主界面或 PVE 入口。
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## 相关框架
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- [PVE/关卡战斗](PVE关卡战斗.md)
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- [数据/配置框架](../../../modules/frameworks/数据配置框架.md)
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- [网络框架](../../../modules/frameworks/网络系统.md)
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- [UI 框架](../../../modules/frameworks/UI窗口系统/README.md)
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---
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## 文档关联
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> 当本文档发生变更时,应同步检查以下关联文档,避免信息不一致。
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| 文档 | 关联原因 |
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|---|---|
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| [modules/模块索引.md](../../../modules/模块索引.md) | 模块索引是项目知识总入口 |
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| [modules/features/PVE关卡战斗.md](PVE关卡战斗.md) | PVE/关卡战斗 |
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| [modules/frameworks/数据配置框架.md](../../../modules/frameworks/数据配置框架.md) | 数据/配置框架 |
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| [modules/frameworks/网络系统.md](../../../modules/frameworks/网络系统.md) | 网络框架 |
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| [modules/frameworks/UI窗口系统/README.md](../../../modules/frameworks/UI窗口系统/README.md) | UI 框架 |
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| [rules/10-架构说明.md](../../../rules/10-架构说明.md) | 架构说明定义总体分层和依赖方向 |
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| [rules/30-模块登记规则.md](../../../rules/30-模块登记规则.md) | 模块登记规则定义分类和状态口径 |
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| TODO:补充依赖的框架/模块文档 | 如 UI、网络、事件、配置等框架 |
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