2026-07-07 18:36:15 +08:00
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# 网络系统
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## 分类
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- 核心框架
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## 目的
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提供 WebSocket 连接、protobuf 消息收发、消息 ID / route 映射和错误响应处理。
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---
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## 核心路径
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- protobuf 源:`GoogleProtobufNetwork/`
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- 生成输出:`Assets/Game/GameHFScripte/CopyToHF/Network/`
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- WebSocket:`Assets/Game/GameHFScripte/GameFunction/WebSocket/`
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---
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## 核心类
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| 类 | 职责 |
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|---|---|
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| `HFSeverManager` | 网络管理器单例 |
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| `WSSession` | WebSocket 会话 |
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| `HFM_Socket_WS` | WebSocket 底层连接 |
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| `HFWebSocket_Manager_AutoMsgMap` | 自动生成消息映射 |
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| `HFNetWorkMsgIdMap` | 网络消息 ID 映射 |
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| `MessagePage` | 数据包编解码 |
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---
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## C2S 发送链路
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```text
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IMessage.Dispatch()
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-> HFSeverManager.Instance.SendMsg(message)
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-> HFSeverManager.OnAuto_OnGetProtocNo(message)
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-> HFSeverManager.OnAuto_OnGetRoute(Network_MsgId)
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-> m_Session.SendMessage(protoNo, route, PacketType.Data, Request, message)
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```
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`IMessage.Dispatch()` 定义在 `Assets/Game/GameHFScripte/GameFunction/WebSocket/Extends/HFServer_Extend.cs`。
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---
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## WebSocket 连接流程
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```text
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登录管理器.ConnectServer
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-> HFSeverManager.Connect(MainConnect, WebSocket, ip, port, token)
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-> WSSession.Connect
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-> HFM_Socket_WS.Connect
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-> Handshake -> HandshakeAck -> 连接成功回调
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```
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---
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## S2C 收包和派发
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```text
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WSSession.ReceiveMessages(PacketType.Data)
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-> MessagePage.Decode(packet.Body)
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-> Response.MessageId / Push.Route -> Network_MsgId
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-> HFSeverManager.OnAuto_OnMergeFrom(msgid, body)
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-> protobuf Parser.ParseFrom
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-> 反射创建 HFEvent_STC_{MessageTypeName}
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-> 写入 Request / ErrorCode
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-> AbsHFEventArg<enHFSTCEvent>.Dispatch()
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-> HFEventManager.Instance.STCEvent.Dispatch(arg)
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```
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---
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## 自动生成映射
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- `HFWebSocket_Manager_AutoMsgMap.cs`:提供 `OnAuto_OnGetProtocNo`、`OnAuto_OnGetRoute`、`OnAuto_OnMergeFrom`、`msrDicRouteToMsg`、S2C/C2S 类型字典。
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- `HFNetWorkMsgIdMap.cs`:为 protobuf partial class 标记 `[HFNetworkMsg(...)]`。
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---
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## 使用规则
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- 新增协议先改 `.proto`、`msg.proto`、`route.txt`。
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- 不手动修改生成输出。
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- 不硬编码 route 或数字 msgId。
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- UI 监听 S2C 必须在 `OnClose` 移除。
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- 错误响应会触发 `HFEvent_ErrorCode`。
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---
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## 协议变更清单
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1. 修改 `.proto` 和 `msg.proto`。
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2026-07-15 14:40:38 +08:00
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2. 登记 msgId / route(如 `route.txt` 或对应生成配置)。
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3. 通过生成器重新生成 C# 代码到 `Assets/Game/GameHFScripte/CopyToHF/Network/`。
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4. 检查 `HFNetWorkMsgIdMap.cs` / `HFWebSocket_Manager_AutoMsgMap.cs` 是否同步。
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2026-07-07 18:36:15 +08:00
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5. 更新业务入口和监听。
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2026-07-15 14:40:38 +08:00
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6. 编译 `GameHF` 并运行连接/收发测试。
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## 验证
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- 构建 `GameHF.csproj`。
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- 在支持服务器的运行环境中登录、收发 C2S/S2C 消息。
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- 确认 `HFEvent_STC_*` 正确派发并在 `OnClose` 时移除监听。
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- 验证错误码事件 `HFEvent_ErrorCode` 触发路径。
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## 当前状态
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- 待验证
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2026-07-07 18:36:15 +08:00
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---
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## 相关模块
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- [事件系统](事件系统/README.md)
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- [数据/配置框架](数据配置框架.md)
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---
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## 文档关联
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> 当本文档发生变更时,应同步检查以下关联文档,避免信息不一致。
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| 文档 | 关联原因 |
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| [modules/模块索引.md](../模块索引.md) | 模块索引是项目知识总入口 |
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| [modules/frameworks/事件系统/README.md](事件系统/README.md) | S2C 消息派发为 STC 事件 |
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| [modules/frameworks/数据配置框架.md](数据配置框架.md) | 配置表与网络消息可能联动 |
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| [rules/10-架构说明.md](../../rules/10-架构说明.md) | 架构说明定义总体分层和依赖方向 |
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| [rules/30-模块登记规则.md](../../rules/30-模块登记规则.md) | 模块登记规则定义分类和状态口径 |
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