更新UI组件命名规范:变量名与组件名保持一致
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@@ -107,14 +107,27 @@ void OnScrollValueChanged(Vector2 value)
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### 2.1 命名规则
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| 组件类型 | 前缀 | 示例 |
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|---------|------|-----|
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| SFUI_Button | btn | btn_Login |
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| SFUI_Text | txt | txt_Title |
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| SFUI_Image | img | img_Avatar |
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| SFUI_Toggle | toggle | toggle_Select |
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| SFUI_ScrollRect | scroll | scroll_Content |
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| SFUI_InputField | input | input_Name |
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变量名直接使用组件名,保持与 Unity 编辑器中组件名称一致。
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| 组件类型 | 示例 |
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|---------|-----|
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| SFUI_Button | BtnLogin |
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| SFUI_Text | TxtTitle |
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| SFUI_Image | ImgAvatar |
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| SFUI_Toggle | ToggleSelect |
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| SFUI_ScrollRect | ScrollContent |
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| SFUI_InputField | InputName |
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**命名约定**:
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- 变量名 = 组件名(保持完全一致)
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- 首字母大写,采用 PascalCase 命名风格
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**使用示例**:
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```csharp
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BtnLogin = FindUICtrlByName<SFUI_Button>("BtnLogin");
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TxtTitle = FindUICtrlByName<SFUI_Text>("TxtTitle");
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ImgAvatar = FindUICtrlByName<SFUI_Image>("ImgAvatar");
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```
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### 2.2 层级结构
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