[hooks][fix]: 修正提交检查并同步 UI 文档
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# CrystalBattle Unity MCP
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# StrayFog Unity MCP
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This local MCP server exposes selected CrystalBattle Unity Editor commands to Codex.
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This local MCP server exposes selected StrayFog Unity Editor commands to Codex.
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## Architecture
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@@ -10,7 +10,7 @@ This local MCP server exposes selected CrystalBattle Unity Editor commands to Co
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## Unity Setup
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Open `CrystalBattle_Client` in Unity. The bridge starts automatically after scripts compile.
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Open the target StrayFog Unity project. The bridge starts automatically after scripts compile; use `unity_health` to confirm that the returned project path matches the current task.
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Manual controls are available from the bridge panel:
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pnpm install
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```
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If `pnpm` is not on `PATH`, use the Codex bundled runtime:
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```powershell
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& "C:\Users\admin\.cache\codex-runtimes\codex-primary-runtime\dependencies\bin\pnpm.cmd" install
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```
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If `pnpm` is not on `PATH`, locate the configured Codex bundled runtime for the current machine instead of copying a user-specific absolute path.
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## Tools
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@@ -53,8 +49,7 @@ UNITY_MCP_BRIDGE_URL=http://127.0.0.1:17777
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## Codex Config
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The workspace includes `.codex/config.toml` with a `crystalbattle-unity` MCP server entry.
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Restart Codex after dependency installation so the new MCP server is discovered.
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Register this server in the workspace `.codex/config.toml` and restart Codex after dependency installation so the MCP server is discovered. The configured server name is workspace-owned and does not affect the MCP tool names below.
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---
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@@ -65,5 +60,5 @@ Restart Codex after dependency installation so the new MCP server is discovered.
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| 文档 | 关联原因 |
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| [MCP 工具](../../modules/frameworks/编辑器工具/MCP工具/README.md) | Codex ↔ Unity MCP 工具说明 |
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| [CrystalBattle Codex ↔ Unity MCP 使用规则](../../modules/frameworks/编辑器工具/MCP工具/CrystalBattle_Codex_Unity_MCP使用规则.md) | 具体使用规则 |
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| [Codex ↔ Unity MCP 使用规则](../../modules/frameworks/编辑器工具/MCP工具/Codex_Unity_MCP使用规则.md) | 具体使用规则 |
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| [modules/模块索引.md](../../modules/模块索引.md) | 模块索引是项目知识总入口 |
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