删除所有工具脚本中的测试菜单代码(Tools菜单下的测试项)
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@@ -148,18 +148,6 @@ public static class ExternalCommandListener
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}
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}
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[MenuItem("Tools/External/Test ReadJson")]
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public static void TestExecuteReadJson()
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{
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ExecuteReadJson(new string[0]);
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}
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[MenuItem("Tools/External/Test GenerateUIPrefab")]
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public static void TestExecuteGenerateUIPrefab()
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{
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ExecuteGenerateUIPrefab(new[] { "Assets/Editor/UI/BagWindow.json" });
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}
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private static void ExecuteExportPrefabToJson(string[] args)
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{
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try
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@@ -185,10 +173,4 @@ public static class ExternalCommandListener
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Debug.LogError("ExportPrefabToJson failed: " + ex.Message);
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}
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}
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[MenuItem("Tools/External/Test ExportPrefabToJson")]
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public static void TestExecuteExportPrefabToJson()
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{
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ExecuteExportPrefabToJson(new[] { "Assets/Game/GameHFResource/CN/UIWindows/BagWindow/BagWindow.prefab" });
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}
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}
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@@ -8,46 +8,6 @@ using TMPro;
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public static class UIPrefabGenerator
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{
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[MenuItem("Tools/UI/Generate BagWindow Prefab")]
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public static void GenerateBagWindowPrefab()
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{
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string jsonPath = "Assets/Editor/UI/BagWindow.json";
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string prefabPath = "Assets/Game/GameHFResource/CN/UIWindows/BagWindow/BagWindow.prefab";
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if (!File.Exists(jsonPath))
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{
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Debug.LogError("JSON file not found: " + jsonPath);
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return;
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}
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string jsonContent = File.ReadAllText(jsonPath);
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UILayoutData layoutData = JsonUtility.FromJson<UILayoutData>(jsonContent);
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GameObject root = new GameObject(layoutData.name);
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root.layer = 5;
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Canvas canvas = root.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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canvas.pixelPerfect = layoutData.canvas.pixelPerfect;
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root.AddComponent<CanvasScaler>();
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root.AddComponent<GraphicRaycaster>();
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RectTransform rootRect = root.GetComponent<RectTransform>();
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SetRectTransform(rootRect, layoutData.rectTransform);
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foreach (var childData in layoutData.children)
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{
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CreateUIElement(childData, root.transform);
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}
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CreatePrefab(root, prefabPath);
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GameObject.DestroyImmediate(root);
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AssetDatabase.Refresh();
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Debug.Log("UI Prefab generated successfully: " + prefabPath);
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}
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public static void GeneratePrefabFromJson(string jsonPath, string prefabPath = null)
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{
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if (!File.Exists(jsonPath))
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@@ -9,19 +9,6 @@ using TMPro;
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public static class UIPrefabToJson
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{
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[MenuItem("Tools/UI/Export Prefab to JSON")]
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public static void ExportPrefabToJsonMenu()
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{
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string prefabPath = EditorUtility.OpenFilePanel("选择预制体", "Assets", "prefab");
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if (!string.IsNullOrEmpty(prefabPath))
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{
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string projectPath = Application.dataPath.Replace("/Assets", "");
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string relativePath = prefabPath.Replace(projectPath + "/", "");
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string jsonPath = relativePath.Replace(".prefab", ".json");
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ExportPrefabToJson(relativePath, jsonPath);
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}
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}
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public static void ExportPrefabToJson(string prefabPath, string jsonPath = null)
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{
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if (!AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath))
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