CrystalBattle Unity MCP
This local MCP server exposes selected CrystalBattle Unity Editor commands to Codex.
Architecture
- Codex connects to this MCP server over stdio.
- The MCP server calls the Unity Editor bridge at
http://127.0.0.1:17777. - The Unity Editor bridge executes Unity API work on the editor main thread.
Unity Setup
Open CrystalBattle_Client in Unity. The bridge starts automatically after scripts compile.
Manual controls are available from the bridge panel:
Tools/Codex Unity MCP/Bridge Panel
The panel shows the current connection status, endpoint, listener thread state, pending command count, total request count, recent command, and cached log count. It also includes buttons to start, stop, restart, copy the endpoint, and print status to the Unity Console.
Install Dependencies
From this directory:
pnpm install
If pnpm is not on PATH, use the Codex bundled runtime:
& "C:\Users\admin\.cache\codex-runtimes\codex-primary-runtime\dependencies\bin\pnpm.cmd" install
Tools
unity_healthunity_refresh_assetsunity_execute_menu_itemunity_get_console_logsunity_generate_ui_prefabunity_export_prefab_to_json
Environment
Optional:
UNITY_MCP_BRIDGE_URL=http://127.0.0.1:17777
Codex Config
The workspace includes .codex/config.toml with a crystalbattle-unity MCP server entry.
Restart Codex after dependency installation so the new MCP server is discovered.