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UnityAI/Tools/CodexUnityMcp/README.md

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# StrayFog Unity MCP
This local MCP server exposes selected StrayFog Unity Editor commands to Codex.
## Architecture
- Codex connects to this MCP server over stdio.
- The MCP server calls the Unity Editor bridge at `http://127.0.0.1:17777`.
- The Unity Editor bridge executes Unity API work on the editor main thread.
## Unity Setup
Open the target StrayFog Unity project. The bridge starts automatically after scripts compile; use `unity_health` to confirm that the returned project path matches the current task.
Manual controls are available from the bridge panel:
```text
Tools/Codex Unity MCP/Bridge Panel
```
The panel shows the current connection status, endpoint, listener thread state, pending command count, total request count, recent command, and cached log count. It also includes buttons to start, stop, restart, copy the endpoint, and print status to the Unity Console.
## Install Dependencies
From this directory:
```powershell
pnpm install
```
If `pnpm` is not on `PATH`, locate the configured Codex bundled runtime for the current machine instead of copying a user-specific absolute path.
## Tools
- `unity_health`
- `unity_refresh_assets`
- `unity_execute_menu_item`
- `unity_get_console_logs`
- `unity_generate_ui_prefab`
- `unity_export_prefab_to_json`
## Operational Notes
- Start every automation run with `unity_health` and verify that the returned project path is the intended Unity project.
- `unity_refresh_assets` can trigger compilation and a domain reload. The bridge may be temporarily unavailable; reconnect with `unity_health` before continuing.
- A `unity_execute_menu_item` timeout means the result is unknown, not that the menu failed. Do not retry immediately; reconnect and inspect Unity Console logs or `Editor.log` first.
- Bridge log caching starts again after a domain reload. Use `Editor.log` when evidence from the previous bridge lifetime is required.
- A successful command proves Editor-side execution only. Prefab structure, animation sampling, Game View, Play Mode, build and device behavior require separate validation.
The canonical Chinese workflow and troubleshooting rules are maintained in [Codex 与 Unity MCP 使用规则](../../modules/frameworks/编辑器工具/MCP工具/Codex_Unity_MCP使用规则.md).
## Environment
Optional:
```text
UNITY_MCP_BRIDGE_URL=http://127.0.0.1:17777
```
## Codex Config
Register this server in the workspace `.codex/config.toml` and restart Codex after dependency installation so the MCP server is discovered. The configured server name is workspace-owned and does not affect the MCP tool names below.
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## 文档关联
> 当本文档发生变更时,应同步检查以下关联文档,避免信息不一致。
| 文档 | 关联原因 |
|---|---|
| [MCP 工具](../../modules/frameworks/编辑器工具/MCP工具/README.md) | Codex ↔ Unity MCP 工具说明 |
| [Codex ↔ Unity MCP 使用规则](../../modules/frameworks/编辑器工具/MCP工具/Codex_Unity_MCP使用规则.md) | 具体使用规则 |
| [modules/模块索引.md](../../modules/模块索引.md) | 模块索引是项目知识总入口 |